Saturday, 21 March 2015

Making the Visualiser Spin

Making the Visualiser Spin was actually a very easy task. The Jitter object that renders the image had an attribute called 'camera'. To move the camera, I created a message 'camera $1. $2. $3.' each input controlled how the camera was positioned. The first control controlled how the camera span around the rendered objects. To make the camera spin on it's own and then spin back, I used a metro object to output regualr bangs which was fed into a counter which counted the numbers going up and down. To make the numbers more realistic though I had to divide them by 100 or the camera span too much. Combining these objects allowed the camera to spin at a slow enough pace that didn't distract from the visuals but gave the visualiser another depth. I felt it now related more to Carsten Nicolai's unicolor installation as it gave my project a much bigger depth.

Screenshot of micro patch causing camera to spin. It's also loaded
with a loadbang object so it begins to spin from patch opening.

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