After incorporating the backing track sphere, I realised it looked strange only having 1 sphere. To help keep the balance, I added another sphere, however this was controlled by the amplitude of the sythesiser. This worked well with the 3D bars, as sometimes the synthesiser audio would have some decay; but due to the nature of how the control using the keys work, when you release the keys, it doesn't show the decay of the music. This will allow a visual element which will show the decay.
| Two rendered spheres. The top is controlled by amplitude of synthesiser, bottom is controlled by loaded in track. |
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